Archive for August, 2007

Episode 66: Gary McGraw on Security

Filed in Episodes by on August 25, 2007 4 Comments
Episode 66: Gary McGraw on Security

This episode features an interview with the software security expert Gary McGraw. Gary explains why this topic is so important and gives several security deficiencies examples that he found in the past. The second half of the interview is about his latest book ‘Exploiting Online Games’ where he explains how online games are hacked and why this is relevant to everybody, not only gamers in their ‘First Life’.

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Episode 65: Introduction to Embedded Systems

Filed in Episodes by on August 15, 2007 1 Comment
Episode 65: Introduction to Embedded Systems

This episode is an introduction to embedded system. It is an introduction in the sense that we cover many topics very briefly: upcoming episodes will provides details for many of these topics.
We start by discussing what an embedded system is an what the important characteristics are. Among them is limited resources, concurrency, real time and hardware integration. We also discuss the range of embedded systems from small mirocontrollers to mobile phones to distributed real time embedded systems. We also cover the different business case for embedded systems (per unit cost) and some non-trivial developmental aspects (cross compilation debugging, heisenbugs).
We close the episode by discussing some important architectural styles (time triggered, event-based, microkernels, state machines) as well as tools of the trade: languages, operating systems and middleware.

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Episode 64: Luke Hohmann on Architecture and Business

Filed in Episodes by on August 5, 2007 0 Comments
Episode 64: Luke Hohmann on Architecture and Business

In this episode we talk about the relationship between software architecture and the business. Based on his book, Beyond Software Architecture we discuss how things such as branding, licensing, updating or different deployment scenarios influence the technical architecture of a system. We also discuss issues such as portability that add a huge amount of complexity, although from a business perspective it often does not make much sense. In the second part of the interview we discuss how the technical team and the business team can improve the way they work together. We look at some of the games (such as Buy a Feature or Give them a Hot Tub) from his new book Innovation Games, which discusses how to use collaborative play to be more creative and innovative in product creation.

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