Archive for September, 2018

SE-Radio Episode 339: Jafar Soltani on Continuous Delivery for Multiplayer Games

Filed in Episodes by on September 26, 2018 0 Comments
SE-Radio Episode 339: Jafar Soltani on Continuous Delivery for Multiplayer Games

Jafar Soltani of Rare (Microsoft Studios) discusses Continuous Delivery in mobile games and how it can increase quality, reduce crunch, and deliver games faster. Host Nate Black speaks with guest Jafar Soltani about the unique challenges of AAA games and why these challenges have prevented game companies from implementing continuous delivery. Topics include: the architectural […]

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SE-Radio Episode 338: Brent Laster on the Jenkins 2 Build Server

Filed in Episodes by on September 19, 2018 0 Comments
SE-Radio Episode 338: Brent Laster on the Jenkins 2 Build Server

Brent Laster, author of Jenkins 2: Up and Running talks about build pipelines, on Jenkins 2 a build server that can be used to implement continuous integration and deployment and is more devops-friendly that Jenkins 1. Host Robert Blumen talks to Brent about continuous integration and continuous delivery (CI/CD), the role of the build server […]

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SE-Radio Episode 337: Ben Sigelman on Distributed Tracing

Filed in Episodes by on September 11, 2018 0 Comments
SE-Radio Episode 337: Ben Sigelman on Distributed Tracing

Ben Sigelman CEO of LightStep and co-author of the OpenTracing standard discusses distributed tracing, a form of event-driven observability useful in debugging distributed systems, understanding latency outlyers, and delivering “white box” analytics.  Host Robert Blumen spoke with Sigelman about the basics of tracing, why it is harder in a distributed system, the concept of tracing […]

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