SE-Radio Episode 339: Jafar Soltani on Continuous Delivery for Multiplayer Games

Filed in Episodes by on September 26, 2018 0 Comments

Jafar Soltani of Rare (Microsoft Studios) discusses Continuous Delivery in mobile games and how it can increase quality, reduce crunch, and deliver games faster. Host Nate Black speaks with guest Jafar Soltani about the unique challenges of AAA games and why these challenges have prevented game companies from implementing continuous delivery. Topics include: the architectural components of Sea of Thieves, game engines, the lifecycle of a game project, the asset pipeline and its relationship to the deployment pipeline, the barriers to implementing continuous delivery in games, the implementation of Rare’s continuous delivery pipeline, version control and why you should avoid feature branches.

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