Search Results for 'C++ concurrency'
The third part of our concurrency series by Michael and Alexander discusses how to build highly scalable servers. The discussion focusses especially on event-driven servers. As possible solution patterns a reactor-based design is suggested along-side several patterns for multi-threading issues: Reader/Writers Locks, Thread Pools, and Leader/Followers.
In this second part of our concurrency series Michael and Alexander talk about basic patterns for concurrent programming, such as Active and Monitor Object, Scoped Locking and Futures. Further, they discuss some architectural considerations regarding the number of threads and resource usage in general. For more information, see the references for part one as well as the following links
This is the first part of a series of Concurrency episodes. In this part Alex and Michael motivate and introduce the topic. We explain fundamental terms, such as thread, process, or mutex and dicuss typical challenges, such as deadlocks and race conditions.
Felienne talks with Sam Aaron on Sonic Pi. Topics include how to design a programming language with a broad audience, what features enable a language to be powerful and fun for children to play with, what the role of programming and programming education is in the world in general and the world of music in […]
Jeff Meyerson talks with Brian Brazil about monitoring with Prometheus, an open source tool for monitoring distributed applications. Brian is the founder of Robust Perception, a company offering Prometheus engineering and consulting. The high level goal of Prometheus is to allow developers to focus on services rather than individual instances of a given service. Prometheus […]