Search Results for 'C++ concurrency'
The third part of our concurrency series by Michael and Alexander discusses how to build highly scalable servers. The discussion focusses especially on event-driven servers. As possible solution patterns a reactor-based design is suggested along-side several patterns for multi-threading issues: Reader/Writers Locks, Thread Pools, and Leader/Followers.
In this second part of our concurrency series Michael and Alexander talk about basic patterns for concurrent programming, such as Active and Monitor Object, Scoped Locking and Futures. Further, they discuss some architectural considerations regarding the number of threads and resource usage in general. For more information, see the references for part one as well as the following links
This is the first part of a series of Concurrency episodes. In this part Alex and Michael motivate and introduce the topic. We explain fundamental terms, such as thread, process, or mutex and dicuss typical challenges, such as deadlocks and race conditions.
Guest Udi Dahan talks with host Robert Blumen about the CQRS (command query responsibility segregation) architectural pattern. The discussion begins with a review of the command pattern. Then a high-level overview of CQRS, which consists of a separation of a command processing subsystem that updates a write model from one or more distinct and separate, […]
Andrew Gerrand works on the Go programming language at Google. His conversation with Jeff begins with a history of the language, including the details behind how Go was conceived and how the open source community contributes to it. Andrew explains how Go intends to simplify problems which have been motifs as Google has scaled. The […]