Search Results for 'C++ concurrency'
The third part of our concurrency series by Michael and Alexander discusses how to build highly scalable servers. The discussion focusses especially on event-driven servers. As possible solution patterns a reactor-based design is suggested along-side several patterns for multi-threading issues: Reader/Writers Locks, Thread Pools, and Leader/Followers.
In this second part of our concurrency series Michael and Alexander talk about basic patterns for concurrent programming, such as Active and Monitor Object, Scoped Locking and Futures. Further, they discuss some architectural considerations regarding the number of threads and resource usage in general. For more information, see the references for part one as well as the following links
This is the first part of a series of Concurrency episodes. In this part Alex and Michael motivate and introduce the topic. We explain fundamental terms, such as thread, process, or mutex and dicuss typical challenges, such as deadlocks and race conditions.
Kyle Kingsbury, known as Aphyr on Twitter and for his blog by the same name, talks to Stefan Tilkov about consensus in distributed systems and about his experience in testing systems to see how they behave in case of failures. In addition to discussing some of the theoretical foundations, such as the CAP theorem, isolation […]