Recording Venue: OOP 2011
Guest: Andrew Brownsword
Host: Markus
In this episode I talk with Andrew Brownsword about software development for (modern) games. At the time, Andrew worked for Electronic Arts, so our discussion is mainly based on the Need for Speed franchise. We discuss characteristics and performance properties of modern games and outline the challenges for software development. We then discuss various patterns Andrew and his team used to address these.
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