Tag: garbage collection
Martin Thompson, proprietor of the blog Mechanical Sympathy, founder of the LMAX disruptor open source project, and a consultant and frequent speaker on high performance computing talks with Robert about computer program performance. Martin explains the meaning of the term “mechanical sympathy,” derived from auto racing, and its relevance to program performance: the importance of […]
This episode is a discussion with Michael Nygard about his book “Release It” which covers aspects of software architecture you often don’t think of initially when starting to build a system. Some of the points we discussed were capacity planning, recovery as well as making the system suitable for operation in a data center.
In this episode we talk with Jeff McAffer about building platforms. We start with a brief discussion about what a platform is in contrast to a framework or an application. Drawing from his experiences working on the Eclipse platform for years, Jeff talks with us about how to develop platforms, why developing a platform is different from developing an application, what makes a good platform great, and why API design becomes so extremely important for platforms. He provides us with some insights on how the development process and the client collaboration for platform development could look like and what has and has not worked in the past.
In this episode we discuss with Randy Shoup, Distinguished Architect at eBay, about architectural pinciples and patterns used for building the highly scalable eBay infrastructure. The discussion is structured into four main ideas: partition everything, use asynchrony everywhere, automate everything, and design the system keeping in mind that everything fails at some point in a large distributed system.