Tag: garbage collection

Episode 143: API Design with Jim des Rivieres

Filed in Episodes by on August 24, 2009 8 Comments
Episode 143: API Design with Jim des Rivieres

This episode is a discussion with Jim Des Rivieres about APIs: How to design good APIs, the role of the documentation/specification in APIs, API evolution and other relevant topics.

Continue Reading »

Episode 134: Release It with Michael Nygard

Filed in Episodes by on May 6, 2009 5 Comments
Episode 134: Release It with Michael Nygard

This episode is a discussion with Michael Nygard about his book “Release It” which covers aspects of software architecture you often don’t think of initially when starting to build a system. Some of the points we discussed were capacity planning, recovery as well as making the system suitable for operation in a data center.

Continue Reading »

Episode 113: Building Platforms with Jeff McAffer

Filed in Episodes by on October 8, 2008 0 Comments
Episode 113: Building Platforms with Jeff McAffer

In this episode we talk with Jeff McAffer about building platforms. We start with a brief discussion about what a platform is in contrast to a framework or an application. Drawing from his experiences working on the Eclipse platform for years, Jeff talks with us about how to develop platforms, why developing a platform is different from developing an application, what makes a good platform great, and why API design becomes so extremely important for platforms. He provides us with some insights on how the development process and the client collaboration for platform development could look like and what has and has not worked in the past.

Continue Reading »

Episode 109: eBay’s Architecture Principles with Randy Shoup

Filed in Episodes by on September 8, 2008 12 Comments
Episode 109: eBay’s Architecture Principles with Randy Shoup

In this episode we discuss with Randy Shoup, Distinguished Architect at eBay, about architectural pinciples and patterns used for building the highly scalable eBay infrastructure. The discussion is structured into four main ideas: partition everything, use asynchrony everywhere, automate everything, and design the system keeping in mind that everything fails at some point in a large distributed system.

Continue Reading »

Episode 68: Dan Grossman on Garbage Collection and Transactional Memory

Filed in Episodes by on September 14, 2007 0 Comments
Episode 68: Dan Grossman on Garbage Collection and Transactional Memory

This episode features a discussion with Dan Grossman about an essay paper he wrote for this year’s OOPSLA conference. The paper is about an analogy between garbage collection and transactional memory. In addition to seeing the beauty of the analogy, the discussion also serves as a good introduction to transactional memory (which was mentioned in the Goetz/Holmes episode) and – to some extent – to garbage collection.

Continue Reading »